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Clesson19
- 这是一个利用粒子系统做的一个模拟彩虹的源程序。包含粒子的死亡,产生,移动等-This is a particle system to do a simulation rainbow of the source. Contain particles of death, generation, mobile etc.
导弹发射演示
- 基于opengl的三维导弹发射演示,其中包括尾焰的粒子系统,导弹爆炸时的效果演示,多种视角的变换等等,比较真实的再现了导弹的发射.-3D demo missile launchers, including Mei Yan, the particle system, the missile exploded demonstration effect, the transformation of diverse perspectives, etc., true reproduction of the
Fountain1
- opengl编程,用粒子系统制作的喷泉,为3d动画和园林软件很好的学习素材.-opengl programming produced by the particle system of fountains, gardens 3d animation software and good learning materials.
ex16
- 这个程序演示了通过NEO的基本绘图函数实现的粒子系统——瀑布效果-demonstration of this process through the NEO basic mapping function to achieve the particle system -- waterfalls
粒子系统瀑布
- directx的一种粒子系统,做游戏引擎粒子系统是不可缺少的!-DirectX a particle system, so the game engine particle system is indispensable!
particlesimsrc
- 粒子系统编辑器 包括了很多特效,是一个了解如何写粒子系统用于游戏特效的东东,入门级别的。我初学游戏编程时收集的。希望对大家有用-particle system editor includes many special effects, is an understanding of how to write games for the particle system effects of the Eastern, the entry-level. I am learning the game pr
ogl_frustum_culling
- 使用vc编写的opengl程序,模拟粒子系统。 可以只用鼠标旋转,整体旋转-use opengl vc prepared by the procedure, simulated particle system. The mouse can only rotation, the overall rotation
Chapter08
- open gl 高级编程实例,用粒子系统来实现喷泉效果。-open gl senior programming examples, using particle system to achieve fountain effect.
三维游戏高级图形编程中的纹理特效制作实例源代码
- 三维游戏高级图形编程中的纹理特效制作实例源代码,如高级纹理映射、Billboard、阴影、粒子系统、L系统以及三维游戏自然场景的特效生成算法(树、云、雾、烟、爆炸等等)-3D game graphics programming texture effects produced source code examples, such as the High texture mapping, Billboard, shadows, particle system, L 3D games and the
OpenGLTutorial
- OPENGL入门的好举例.建立MFC的消息体系和OPENGL状态机的联系方式,OPENGL的渲染,立体几何中的数学模型等内容.可以花点时间入门和学习.其实3DMAX就是这些东西.注意,这是表面渲染,不是实心的物体的仿真!其需要有限元法等工具进行模拟.气体模拟等用的粒子系统以后提供-entry OpenGL good example. News of the establishment of MFC and OpenGL system link state machine , OpenGL ren
hge-1.53-src
- 功能强大的2D游戏引擎。具有多种缩放、透明叠加效果及多种预定义粒子系统。-powerful 2D game engine. With a variety of scalable, transparent superposition effects and a variety of predefined particle system.
GZFApp
- 用OpenGL实现正方体,台体,柱体,球体,超椭球体,环的三维创建及几何贴图,以及几个粒子系统的表现(1,爆炸,2,星云,3,雪),全部实行了对象的封装.运行程序时按\"+\"或\"-\"观看.-use OpenGL cube, Taiwan, cylinder, sphere, ellipsoid-, Central and the creation of three-dimensional geometric mapping, several particle system and the
lesson19
- 在OpenGL环境下编写的一个简单的粒子系统,每一个粒子赋予其生命周期,颜色,速度,重力影响等-OpenGL environment in the preparation of a simple particle system, a given particle life cycle, color, speed and gravity effects
FirePaticle
- 粒子系统实现火焰 设计了专门的类 可以变化火焰的参数实现各种效果-flame particle system design for a special category of flame can change the effects of various parameters
粒子效果演示(附代码)
- 粒子系统的演示程序 给出了粒子系统设计的一般方法 希望能给大家一些帮助-particle system demonstration program is a particle system to the general design approach in hopes of giving you some help
lizidemo
- 本例子是D3D的粒子系统代码,有各种粒子效果,加入风向,重力等-this example is the particle system D3D code, there are various particle effects, by adding wind, gravity
Particle
- 粒子系统的源代码,iphone cocos2dx的源码,可以学习使用-Particle system source code, iphone cocos2dx source, you can learn to use
Particle-Systems
- MIT计算机图形学作业,粒子系统。完美实现风力场,水流和火焰场等。实现了四阶龙格库塔积分法和梯形法等。实现了所有功能。-MIT computer graphics operations, particle system.Perfect realization of wind field, flow field and flame, etc.Implement the fourth order runge kutta integration method and trapezoidal metho
Particle
- 粒子系统,非常经典,比较好理解的,注释很详细,效果非常好(Particle system, very classic)
IEEE 30 bus system data
- IEEE 30 BUS SYSTEM Comparisons between stochastic and deterministic Unit Commitment solutions are provided. The generation of Unit Commitment solution is guaranteed by DEEPSO, which is a hybrid DE-EA-PSO algorithm, where DE stands for Differential